Games of Chance and Skill
 
 

An Introduction to the Science of Games

A woman prepares to throw a javelin.Games are the katas of the mind and body which prepare us for our everyday lives. We use games to practice or develop new skills, to perfect our mental acuities, or to enhance our physical performance. We also use games as a lifestyle and a means to support ourselves.

We probably invented games before we were humans. If you watch "playful" animals today, you can discern how they may engage in games of "tag", "hide and seek", "tug-o-war", and other competitive tasks that they will need later in life. Some land animals also "play" in the water, learning how to swim, fish, and defend themselves against other animals.

Humans don't own any monopoly on the art of game making but we have probably taken it to higher levels of development than any other intelligent species on our planet. Human game-making has become more science than art because we measure the amounts of chance and skill that we use in designing new games. We also play games less and less for survival and more for pleasure or to enhance our "income".

Game play is an important part of human behavior but it has taken on more importance than in the individual person's development. For example, we use the Olympic Games to bring whole nations together in a celebration of fair and brotherly competition. Hundreds of millions of people follow the Olympic sports and other international gaming compatitions closely even though doing so does not enhance their survival or chances of surviving.

Human game play is thus special because it has gone beyond preparing us for life; we now use games to enhance our lives.


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